I enjoyed the role of Art Director on the project Aberford by SP Games. I was tasked with recruiting a team of artists and with them, create the artistic content necessary for a Kickstarter Prototype during the course of 5 months. We were able to raise just over 100k but were unfortunately unable to meet our total goal.

As the art director, I had a variety of duties, starting with researching, documenting and demonstrating a cohesive aesthetic. I helped maintain this consistency from the initial visual development all the way through final production for the prototype and trailer of Aberford. During development, I provided both aesthetic and technical feedback for the artists. I also contributed by researching and developing our production pipeline between various 3rd party tools and other industry standard softwares.

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