Engaging design is extremely important in games, but too often simple reward systems are used to keep players playing longer or spending more money on in-game purchases. There are far more interesting and immersive mechanics you can choose to put in your games.
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(Original air date: November 24, 2010)
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♪ Intro Music: “Penguin Cap” by CarboHydroM

♪ Outro Music: “Consent (Make Me Dance)” by djpretzel

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36 Comments

SonicFishies June 23, 2020 at 9:13 am

I'm conditioned to be happy at the sight of doggies.

Strahdcrownn June 23, 2020 at 9:13 am

Incredible video! Thank you!

Tú Huy Phan June 23, 2020 at 9:13 am

🙂 one problem with modern game is smartphone, people wanna fast food but they want it delicious like restaurant food.

mrduckman225 June 23, 2020 at 9:13 am

N2O was so good

Klaes Stærfeldt June 23, 2020 at 9:13 am

6:07 that’s beat saber for you

Spencer MacDougall June 23, 2020 at 9:13 am

Just one more episode of extra credits. (Me,right before watching this at 12 am)

Vagabundork Chaos Magick-User June 23, 2020 at 9:13 am

Biological need? Sex? That is so wrong!

Bobur Amatov June 23, 2020 at 9:13 am

I'm learning so much from you guys

william nebe June 23, 2020 at 9:13 am

Cant think of games without progression systems , only jak and daxter comes to mind

Dominic McCloy June 23, 2020 at 9:13 am

Pokemon is the best way of doing this

Avrum Phelan Marczak June 23, 2020 at 9:13 am

Even Pokémon…

Avrum Phelan Marczak June 23, 2020 at 9:13 am

Food,water,(quietly)sex,etc.

Raffia16th Blaze June 23, 2020 at 9:13 am

Hmmm mind goes in a trance and performing actions way faster than you can think them… Yep thats beatsaber in a nutshell

Aieris Frost June 23, 2020 at 9:13 am

What if I made the leveling up completely optional

jordan haas June 23, 2020 at 9:13 am

I want EC’s take on Minecraft

EpicMapper June 23, 2020 at 9:13 am

I've quit games because of this. Nearly every mobile game suffers from this.

WildSpeck June 23, 2020 at 9:13 am

This is why I hate grinding

Sam Hurst June 23, 2020 at 9:13 am

Everything you said is true, fully logical and can not be proven wrong. This was amazing and I could see everything you mentioned actually play out exactly like u said in real life.

Sean-bec L June 23, 2020 at 9:13 am

god if only they knew what was to come.

NoTimeToThink June 23, 2020 at 9:13 am

If only we could apply Skinner method to studying

Masata240 June 23, 2020 at 9:13 am

How do you tell the difference between Mastery and Flow?

João Miguel Marques June 23, 2020 at 9:13 am

Actually, all those things is condicioned consequences. Doesn't matter if is a reward point or a challenging mistery lol

Juan Manuel June 23, 2020 at 9:13 am

You dont understand the Skinner principles well. You cant escape to the rewards system it just exist and it's because the dopamine effect. Example: you stablish a different between a reward system and mistery. When you have something unsolve like a mistery and then you can solve it the reinforcement is on. You brain will produce dopamine and makes you fell pleasure. The same goes with anything mentally chalanging like you said. The reinforcement program in that case is call it negative reinforcement. The reinforcement is produce by the consequences in the ambience not for the objet it self. Is a pretty common minstake between scholars. You produce videos on youtube for the same principles for example. Companies knows this principles and they can modify the ambience (in game) to make people play his game but Skinner principles isnt something that you just can escape. The world is a Skinner box.

new paper June 23, 2020 at 9:13 am

Dictators: No Peace
Pretty Skinnery

ARandomDuck June 23, 2020 at 9:13 am

Fun fact: Skinner actually used pigeons during WWII and conditioned them to peck at a warship and basically used them as pigeon kamikaze.

Grima the Fell Dragon June 23, 2020 at 9:13 am

So the Disgaea franchise in a nutshell?

Endy June 23, 2020 at 9:13 am

5:46
This sounds like me playing Clash Royale…

Hal Nordmann June 23, 2020 at 9:13 am

Also known as "Just One More Turn" mentality.

aregulargamer June 23, 2020 at 9:13 am

Literally just cited this for an HR report on gamification in Business. 10/10, Extra credits.

Ben Swem June 23, 2020 at 9:13 am

Most games I think that employ skinner box type system, end up loosing me, fairly quickly

Georg Heller June 23, 2020 at 9:13 am

"even elements as voiceovers in shooters can be used as conditioning tools"

 My brain: * M-M-M-M-Monster Kill…Kill…Kill…Kill… *

Le Petit Prince June 23, 2020 at 9:13 am

Runescape was so good at this; hours and hours and hours of simple repetitive gameplay just to get one more (meaningless) level.

Naud van Dalen June 23, 2020 at 9:13 am

I'd take a casino where I win all the time over a regular casino. It's just a horrible business strategy and you'll go bankrupt really quickly. And with win I mean earning more than you spend.

Timothy Smith June 23, 2020 at 9:13 am

Anyone have any suggestions for modern games that rise above these techniques?

E Hurd June 23, 2020 at 9:13 am

But I like rpgs

Mai Cwajbaum June 23, 2020 at 9:13 am

On way #3, Fire Emblem really does let you have a good mental challenge: do you go here and risk getting this guy killed, or do you take the easy route? Do you grind or rush through?

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